Wireless Expense Management, Mobility Expense Management, Telecom Expense Management
Check it out!
Hey, jailbreaks, look at what news we’re bringing today! The iOS 5.0.1 untethered jailbreak is almost here and guess what? GreenPois0n jailbreak tool will be back bringing iOS 5.0.1 untethered jailbreak for all A4 devices. Pod2g has recently updated his blog with a post informing users about the latest decision he made regarding his untethered jailbreak on iOS 5.0.1.

Pod2g says that he handed over the keys of his untethered jailbreak (which will untether iOS 5 and iOS 5.0.1) to the Chronic Dev Team so that they can test it, finish it and release the jailbreak as soon as possible.
I gave all the details to the chronic dev team so that they can finish, test, integrate and release the A4 jb ASAP.
Moreover, pod2g mentioned that he’ll now focus on jailbreaking A5 devices as the iPhone 4S and iPad 2. He hopes that he find a path quickly.
I need to focus on A5 and hope I can find a path quick, and I have the feeling that chronic-dev could help me.
Well, in my opinion, I see this is good news for both iPhone 4 and iPhone 4S users since the iPhone 4 users will get the jailbreak very soon (I mean it) and iPhone 4S users will see some good progress in the next few days.
For now, you can subscribe to our newsletter to get the news once it’s here.
(Source: Pod2g-iOS)
If you found this post useful, hopefully hit the +1 (recommend) button ?This new rumor says it all; Apple will release the iPad 3 on February 24, 2012 in honor of Steve Jobs’ birthday. According to Focus Taiwan, Apple’s iPad 3 release date is on Steve Jobs’ birthday anniversary.
The newspaper gets its sources close to Taiwanese makers in Apple’s supply chain:
After the iPhone 4S successfully took the tech market by storm, the iPad3 is widely expected to be Apple’s first hit product to be released next year. Industry sources said the first shipment of the iPad3 could exceed 4 million units. Because it is a new gadget, it is taking time for makers in the supply chain to raise their yield rates. The sources said all OEM and ODM makers have exercised great caution in ensuring the smooth operations of their production lines.
Thoughts?
(Via 9to5mac)
If you found this post useful, hopefully hit the +1 (recommend) button ?Apple came out to be considerate about two biggest flaws of the operating system that includes dependence on notifications and dependence on a computer, via release of iOS 5. Some provisionary steps have also been taken in order to improve its multi tasking capabilities. This includes addition of four and five-finger multi tasking gestures to the iPad 2. This has made easy for users to switch between apps and get to the Home screen of the device.
Since Apple first introduced multi tasking gestures on first generation iPad, I’ve been using them as developer beta in iOS 4.3. Apple initially took this feature away from iOS however now it has come back publically available and is the first update to iOS and thus I rushed to update my iPad too.
It makes sense to use four or five fingers to get to the Home screen or to bring multitasking bar, or sidebars to switch between apps on the iPad’s large screen. However if compared to iPhone, it doesn’t sounds that practical and may end up as trouble.
For this conundrum that utilizes an edge-based gesture, UI designer Max Rudberg has come up with a solution. The video below shows the application of bringing up the multitasking bar with a single finger. It tends to be simple and makes complete sense for Apple too to add it to their OS.
Moving ahead, it would be awesome application addition in order to move from one application to another you can swipe in from the left to right edge, just like you do horizontal swipe with four finger gesture on the iPad. Now u need to put less effort in switching between your browser or text editor, notes, email clients etc.
It’s not the first time when apple has re fixed existing gestures to make them functional using smaller surfaces or few fingers, if this addition comes in and is applied. To make them work with the Magic Mouse, company later reduced the four finger multi tasking gesture to one-and-two finger gesture.
Third party apps which already use edge-based gestures from their features will have a clash with this new gesture like the multitasking gesture on the iPad. In our opinion, it would be wise enough to pay a tiny price to have to use other ways to access those features on affected apps because the overall benefit to the system seem to be so significant.
To me it doesn’t apply much using all of the Home buttons features. It’s less likely that I’ll double-press Home button to bring up media controls when the device is locked etc.
Rudberg also seems to point out the same aspect that is the Home Button on iOS devices is over burdened with functions and thus becomes less responsive within the passage of time due to reasons such as wear and tear because of constant use! These gestures will not completely eliminate but will reduce one’s use of that button.
It is also suggested by Rudberg that the features could be optional, provided with a preference for users to either turn them on or off in the Settings app such as the present multitasking gesture on the iPad. He’s filed the request for this feature at Apple and hopefully it would be added in the future iOS version as a option.
(via thenextweb)
If you found this post useful, hopefully hit the +1 (recommend) button ?
A few Google+ posts by a Google Engineer and by a former Google intern and soon-to-be Microsoft intern correct poor "facts" and shed some light on why Android's user interface isn't as smooth as iOS's. The reason may not be what you think it is.
Dianne Hackborn, an engineer at Google, hopped on Google Plus to set straight some of the misinformation that's been floating around about Android.
She says that some form of hardware acceleration has always been utilized by Android, since Android 1.0. This includes window compositing, menu transitions and pop-ups, the notification bar's animation, and some others.
However, prior to Android 3.0 - "Honeycomb," the tablet-targeted OS - drawing inside of a window was usually software based, and hardware acceleration wasn't needed to get 60fps frame rates. Honeycomb changed things to add more prevalent hardware acceleration options to developers. Android's newest version, 4.0 or "Ice Cream Sandwich," hasn't made drastic changes except that hardware acceleration is on by default now.
A key fact of the debate of Android performance has been the use of hardware acceleration. Hackborn describes why using it isn't really as ideal as people think it is:
Hardware accelerated drawing is not all full of win. For example on the PVR drivers of devices like the Nexus S and Galaxy Nexus, simply starting to use OpenGL in a process eats about 8MB of RAM. Given that our process overhead is about 2MB, this is pretty huge. That RAM takes away from other things, such as the number of background processes that can be kept running, potentially slowing down things like app switching.
Overall, Hackborn sets quite a few facts straight in her long post. Be sure to check it out.
Andrew Munn, a former Google intern and soon-to-be Microsoft intern, took Hackborn's facts and aimed to explain why Android doesn't provide as smooth of a user interface as iOS, WebOS, or even Windows Phone 7.
RedmondPie summarizes Munn pretty well:
UI rendering processes in iOS occur with dedicated threads with real-time priority whereas on Android, UI rendering processes occur along with the main thread with normal priority. Whenever an iOS devices detects touch, it stops other processes and focuses all attention to rendering the UI. Android devices don’t do this, instead general processing and UI rendering occurs concurrently which results in choppy UI.
Munn states in his disclaimer that he has tried to do as much research as he can, but he did not work on the Android framework, nor has he gone through Android's rendering source code.
If you're more interested, be sure to check out the original posts linked below. They contain quite a bit of valuable information, especially considering that Android's lack of smoothness is one of its biggest criticisms.
[via Dianne Hackborn on G+, Andrew Munn on G+, Phandroid, RedmondPie]
We knew this was coming, and today Sprint confirmed that it would start SIM locking the iPhone 4S. The news comes from an internal memo obtained by SprintFeed and a press release obtained by Engadget.
The press release said:
Sprint's policy is to have the iPhone 4S SIM locked to our network domestically and internationally. Beginning on November 11, the International SIM will be locked for devices provisioned on the Sprint network. Customers in good standing for at least 90 days can request to have their SIM unlocked for international use by calling Customer Care at 888-211-4727.
The leaked memo provides additional details about the locking process. Key points being:
A Sprint iPhone 4S bought (activated) before 11/11/11 would remain unlocked.The locking occurs during the activation process and is invisible to the customer (no extra action is needed by customer).As iDB points out, a software restore of your Sprint iPhone 4S may lock your device's unlocked SIM slot. This is because after every software restore, iPhones have to be activated, and as the memo mentions, the "locking" happens during this process.
![]()
Although the iPhone 4S is a World Phone, you would need to go through Sprint's customer care to get your iPhone SIM unlocked. Sprint is also marketing its own international roaming plans along with the announcement.
The other CDMA network in the U.S., Verizon, had from day one sold the iPhone 4S SIM locked.
For the full text of the press release head over to the Engadget source link below.
[via Engadget, SprintFeed]
Apple's new iPhone 4S went on sale last month, however the fine print on Apple's US website revealed that the unlocked iPhone 4S will be available only in the November.
So as promised Apple has started offering unlocked iPhone 4S in the US starting today.
As we had noted earlier, the unlocked iPhone 4S will be compatible with only GSM Networks. Apple is selling the unlocked iPhone 4S for $649/$749/$849 for the 16/32/64 GB models respectively with estimated shipping of 1-2 weeks.
Apple has this to say about the unlocked iPhone 4S:
The unlocked iPhone includes all the features of iPhone but without a contract commitment. You can activate and use it on the supported GSM wireless network of your choice, such as AT&T in the United States.* The unlocked iPhone 4 or iPhone 4S will not work with CDMA-based carriers such as Verizon Wireless or Sprint. If you don’t want a multiyear service contract or if you prefer to use a local carrier when traveling abroad, the unlocked iPhone is the best choice. It arrives without a micro-SIM card, so you’ll need an active micro-SIM card from any supported GSM carrier worldwide. To start using it, simply insert the micro-SIM card into the slot on your iPhone and turn it on by pressing and holding the On/Off button for a few seconds. Then follow the onscreen instructions to set up your iPhone.
Incidentally, the contract-free GSM iPhone 4S that Apple has been selling since the launch were already unlocked and not locked to AT&T's network.
Despite the high price, factory unlocked iPhones are popular among international travelers who may need to frequently switch SIM cards to avoid the exorbitant international roaming charges.
Are you planning to buy an unlocked iPhone 4S? Do you think it is worth the premium? Let us know in the comments below.